6 Traits: Pessimistic, Sarcastic, Cryptozoologist, Contemplative, Spiritual, Queen Mod

6 Traits: Pessimistic, Sarcastic, Cryptozoologist, Contemplative, Spiritual, Queen Mod

“This sim can’t get enough of cryptids! From Bigfoot to Loch Ness, this sim knows them all, and lives to discuss them with other sims. They have unique social interactions and get powerful moodlets from thinking about cryptids. Because of their preoccupation with cryptids, they have a harder time making friends, but learn Vampire Lore and Archaeology faster than other sims.”

As stated, this sim builds friendships slower, builds Vampire Lore and Archaeology faster, and has unique social interactions. They get positive moodlets from thinking about cryptids. They react positively to being bitten by vampires, and will get whims regarding vampires, including researching lore, becoming a vampire, meeting vampires, growing plasma fruit. They also get whims related to archaeology. This is a child through elder trait.

“What can be said of this sim? No matter what’s happening, they always see the negative side of things. They have no shortage of things to complain about, build relationships slower, and tend to react negatively to good news.”

This sim is slow to build both romance and friendship, has unique complaining socials, sometimes reacts negatively to good news like making new friends and getting pregnant. They have whims for crying and complaining. This is a child through elder trait.

“These sims are deep thinkers. They aren’t especially brilliant, just given to being pensive. This can lead them to feeling stressed around genuine Geniuses. They sometimes overanalyze situations, leading to indecision and stress,. They are slow to make friends, but do well in the Scientist and Tech Guru careers, and have unique social interactions.”

These sims have unique socials, are often lost in deep thought with positive moodlets, and have a chance to become stressed when using the Logic skill and when around Geniuses. They can think too much about things and become stressed out (like overanalyzing what their lover might be thinking) and have a chance of getting bored by meditation. Their whims include wanting to play chess, buy a chess board, play chess with others, meditate, buy meditation stool, and gain Logic skill. This is a child through elder trait.

“These sims are fabulous, and don’t you forget it honey! They tend to be confident, build friendships slower, and can have a nasty temper when provoked. They build charisma quickly and excel in the Entertainer and Style Influencer careers. They never apologize to anyone for being themselves. Slay, Queen, slay!”

As stated, these sims have random confident moodlets, are slow to build friendships, and may get angry moodlets when conversations go awry. They are quick to build charisma and job performance in both the Entertainer and Style Influencer careers. They have unique socials. They have whims to freshen up, drink, drink at venues, update social media, try on outfits, gather inspiration and other whims regarding the Style Influencer career. This is a teen through elder trait.

“These sims have a deep, abiding belief in the power of being at one with the Universe. They gain powerful moodlets from meditation and yoga, as well as volunteering, and make friends easily, as people feel drawn to their positive outlook. They do especially well in the Painter career.”

These sims have unique socials, random get Happy due to their oneness with the Universe, and do well in the Painter career. They have whims to volunteer, meditate, and do yoga. They have more powerful moodlets from yoga and meditation than other sims and easily make friends. This is a teen through elder trait.

“These sims can’t help but be sarcastic. Or CAN they? They build social, mischief and comedy skill faster than most sims, do especially well in the Entertainer career, and are slower to build romantic relationships. They also have unique social interactions, and have a chance of offending others with their sarcasm.”

These sims have the aforementioned attributes. They will become stressed from socialization gone awry. They have whims to tell jokes, to write jokes, become playful, and do impressions. This is a child through elder trait.

As far as I’m aware, these traits will not conflict with anything and should only require the base game to function.

I would appreciate any feedback on these traits to help me improve them and future mods. Thank you, and happy simming!


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