Spellbook Injector V2 Mod
Spellbook Injector V2 Mod
Here’s most of the original description of this mod from r3m’s posting, since I can’t improve on it, updated for V2.
Mod Overview
The Spellbook Injector is a utility mod that loads custom spells into the game. These spells won’t override any EAxian tuning, which ensures that creations from different modders will be compatible!
If you’re a modder interested in making new spells for Spellcasters, then this is for you! The Spellbook Injector will take care of all the scripting required to inject a new spell, so you don’t have to worry about maintaining a Python script. Instead you can focus on the tuning of you spell. For more details and documentation about developing your own spells, see r3m’s original posting.
Features
Below is a list of what the Spellbook Injector (V2) actually does:
-injects spells developed by modders to the spellbook
-allows injected spells to be learned randomly through one of the following interactions:
— “Ask to Teach Spell”
— “Duel for Knowledge”
— “Practice Magic”
–makes custom magic tomes purchaseable in Caster’s Alley’s market stall- (This feature is currently disabled)
-makes custom magic tomes findable through the “Search for Tomes” interaction
-unlocks custom spells for newly generated Sages
-allows injection of potential outcomes that result from the Curse of Scrambled Spells
-allows injection of interactions that are exclusive to spellcasters
Installation & Testing
If you had previously installed the original version of the Spellbook Injector, remove it before installing this version.
Spellbook_Injector_V2.zip is the main download meant for users. It contains 2 files, which must go (no deeper than one 1 folder) inside your “Mods” folder.
Version 2 Notes
This fix is compatible with all spells that were written for V1 of the Spellbook Injector, as the changes I made to fix it were fairly minor. There is one bit of functionality that has been disabled for the time being: making custom magic tomes purchasable from Caster’s Alley in the Magic Realm. Many users reported issues with being able to buy anything a the RoM market stalls while V1 of this mod was installed, so I disabled that for now.
TO ENSURE CONTINUE SUPPORT OF THIS MOD I have included the current Python source code within the .ts4script archive. If I vanish too, hopefully other modder can pick it back up and continue supporting it. This mod lets us do some cool things, and we should try to keep it around.